Just finished up on this little personal project. He's 4.3k tri's and uses a 2048x2048 dif, spec, normal and gloss map. Little high specs, but i wanted to get the most from my bakes. Modelling in maya 2012 and zbrush, textures in photoshop, rendered from marmoset toolbag. Wires and maps Highpoly headsculpt: Cheers for…
Thanks for the crits. At first i planned on doing a ton of variation on the face to make it none symetrical, but it just never ended up going that way haha, so yea, theres alot of wasted space on that part. With the metal pieces, is it not worth them being individually unwrapped? i thought the scratches would be too…