Hello everyone! I've started learning 3D graphics about a year ago, and I want to become an artist. This is my latest work, a model of 1951 Ford based on some blueprints I found in the internet. Made with Blender, textured using Photoshop. I placed it inside the Unity default bootcamp scene, hoping to move it later to my…
Wow, cool. Okay I checked it out and noticed more things. You need to fill the back of your texture with the orange color you are using. It will prevent the black from the back of your texture from showing up when you view the car from a distance. This is a mip mapping issue. (Check out the cross pattern on the hood when…
Love the classic cars, and you've definitely done this one justice. Here are some crits. Few things: Some weird shading where the wheel well meets the front door. You might want to increase the size of the chrome trim around the windshield along the top. It's aliasing weird due to it's size. Remember, making it ultra…
Hi there, welcome to polycount :) Your model is good, however the shadows and lights on your scene are too flat. Btw, is your scenary modular? good job on it :)