If your having trouble while following paid-for tutorials, the you need to start lower down the chain of things. Practice and learn each section you need to cover. You say your having issues with UV's then google it for tutorials or check the polycount wiki for help. There is literally thousands of tutorials on the net to…
I'm looking for a tutorial (a free one, I've been burned too much on tutorial dvds that are way too fast) (video or text) that shows exactly what to do in creating an environment or scene in 3DS Max for it to be used in a game engine. How to texture it (uv unwrapping) is my biggest issue, do I unwrap the whole scene into…
If your expecting to follow tutorials on a 1:1 ratio as you watch it..your going to be dissapointed all the time. Eat 3d tutorials are pretty solid...I have a few myself.
That for me was one of the most helpful tutorials ever. I watched that DVD again and again then followed the guy painstakingly each step, I just kept pausing, copying, pausing, copying and if i didnt quite catch what he said, I seached back again and listened again. No one in my class bothered at Uni and none of them know…
I'm not having trouble following them because I don't understand it, it's because they're way too fast. I bought the EAT3d old damaged pillar tutorial and it was just too fast to follow (other users agreed) I know I can pause it but because the video was speeded up, it was impossible to even see where the mouse was going.…
I've had no such luck. I keep worrying that it's something I really want to do but I'm not good enough or i dont have enough knowledge on the subject. I've stuck with it and I've kept doing small 3D projects but its the UV unwrapping that lets me down. Do you have a portfolio I could take a look at? It's something I don't…
I'm actually still in my second year but TT Fusion contacted our Uni saw my work, interviewed me and offered me a job (touch wood) its all going so well, I do think I've had a bit of good fortune but I suppose you have to put yourself in the position in the first place.