so basically, just to conclude this, it seems its just not possible to use vertex lit materials and vertex lights and lightmaps all at once in unity. Unless you have the know how to make some bespoke vertex lit lightmap shader that accepts vertex lighting?
So who here has attempted to use vertex dynamic lights and lightmaps in unity? Ive tried and failed, unity seems to turn off the possibility of vertex based dynamic lighting when you lightmap your level. The only solution I found is to bake your level elsewhere rather than in unity but thats far from ideal. Has anyone…
No sorry there arent any extra lights or settings wrong, I saw this on the unity forums: "Yeah, the limitation Ethan talked about only affects VertexLit shaders. A vertex lit object, once lightmapped, does not receive any realtime lighting. We kind of chose this by design; using vertex lit almost always means "I want to…
Ah, I think you've maybe hit your limit of lights, and/or somehow vertex lighting and SH is just being ignored. Somewhere in quality settings or render settings should be a light limit, of course this only applies if you're using forward rendering. Are you messing with shader models or anything as well?
Ive tried putting on culling masks, it shouldnt have been set to nothing in that screenshot, its usually on default. Sorry heres another screen to show what I mean, I want the light to still effect the lighting of the meshes even when set to "render mode: not important" as that is vertex lighting and ideal for mobile…
Im not sure I understand what you mean, heres a screenshot of what Im doing. Im trying to add vertex(not important) point lights eg explosion effects lights to an already lightmapped scene. As you can see in the screenshot the light is not effecting any of the nearby surfaces. I know it will look a little wierd if shadows…