That's the way Dynamesh works, by design. It's always a lvl0 dense mesh. If you are working on a dynameshed model and want some kind of subdivisions, you can do a "remesh" at low resolution to get a new topology, then subdivide that and perform a "project all" to shape this new topology around the forms of the dynameshed…
I've been experimenting with dynamesh, one particular problem is i dont know when to stop dynameshing, i keep blocking until i'm happy with the rough shape then i say byebye to dynamesh and back on normal subdiv process, but what if i want to make some dramatic changes later on, I'll have to dynamesh this again, i can of…
Well since Dynamesh it's basicaly a remesh of your tool, a new topology, you obviously lose your subdivisions. Dynamesh is not supposed to be use this way. You need to use Dynamesh at the early stage of your mesh, when you are still blocking the main shapes, stretching the polygons with transpose and move. If you try to…
Please help! I have a problem with dynamesh, when you activate dynamesh on make me a strange triangles, my model has 370,000 vertex points and more I do not know what the problem is! Somehow I manage to solve the problem at the moment so that the z remesher solve all the work again but when I press the function dynamesh…
I'd probably recommend using Tool: Subtools: (Split) Groups Split instead of dynameshing with groups. The difference is that dynamesh will seek to close every mesh, which can cause an odd looking connection while adding a lot of faces to an area where they wont be seen.
I know this is a super old thread regarding dynamesh "subdivisions" but wanted to point out that even if you don't create subdivisions after you dynamesh you are somehow still able to step between a "lowest" and "highest" subdivision. It's weird because I don't know how the second subdivsions got created. Is it the…
So I just discovered Dynameshing this week and i wanted to play with it on a model i had already been working on, but when u activate dynamesh i lose my lower subdivision levels. When I try to reconstruct subdivision levels ZBrush tells me "reconstruction result: Mesh contains triangles. operation cancelled" Im a bit new…
I mean to just chime in and say, once I got a hold of dynamesh, I dropped the oldstyle subdivisions for good. I gave up some topo control so that I could focus on sculpting, which was the main idea of dynamesh in the first place. When you try to double your dynamesh resolution, such as from 256 to 512, no smoothing is…
(zspheres for retopology, just to be clear) As for why someone like Ryan would use dynamesh the way they do, dynamesh is really meant to be a basemesh creation tool. If you can create the forms that you want, then there is really no need at that stage to remesh the model or up the resolution. Working with too many vertices…