Your best bet in Maya is to make an ao shader and drop it on your model then bake. I think I saw a script at some point on creative crash that simplified the process.
hi, for some time now I have been looking for a fast and convienent way of baking ambient occlusion maps in maya, because I want to use them as base for my textures. however apparently I have to set up the AO shader, which is not that much work ok, but still annoying if you have various objects and since a friend of mine…