you may want to do a very slight "blend-if" in photoshop on those lines on the road to make it look like they've got some wear in them. and there shouldnt really be a need to make the road have unique uvs for something like this. a flat 2:1 texture (essentially what youve got in the top of your uvs) could work for the…
Thanks guys. I knew about the xNormal and Nvidia. I have the original NDo tool, NDo 2 is just too rich for my blood. But the problem I am having is the edges keep getting raised when I try to render the Normals. Is there a setting or something that I need to change? Edit: I figured it out. Now I have to go back and finish…