I have released an update to the Wall Worm tools (a collection of 3ds Max tools for sending assets to the Source Game Engine) today. It's a very large update that includes various new features and tools. I have not documented many but have added the changelog as well as a small discussion of it here. Among the new items…
Version 1.781 released on 6-09-2012* Added Cordon Manager into Utilities * Updated VMF Exporter to Version 1.41. VMF Exporter now exports cordons. * Added Quick Parent Link MacroScript into the Wall Worm download. This macroscript does not get installed by Wall Worm, but you can install it by running the script once. It is…
ah nice update, i so wish maya had tools like this, been having to export to max or blender to do all my final exports to source for over a year now and its a huge pain.
In the version I released a couple weeks ago, I introduced a bug with proxy orientation in the VMF exporter. That's fixed today along with new exporter features... presets, compile options and settings saved in current file. Sorry for anyone who may have had problems with proxies in the last update... I was unable to work…
VMF UVW is now complete. You can now export brush geometry with correct UVW! Thanks to everyone who helped me attack the VMF UVW challenge; special thanks to Gulliver Thoday and Andrew Penry for the extensive time in solving the problem. Andrew was finally the one to figure it out.
Thanks guys. I've added Lights, Layers and a couple other items to the exporter in my local version. I may load that to the Internet this weekend... but that depends on when friends arrive for the Super Bowl. Unfortunately, I'm still stumped on getting the uaxis and vaxis data for the brush faces. Hopefully someone with…
Still having problems getting the texture rotation and scale on brushes, but I do now have translation. Notable recent additions to the toolset: * Simplified 3d Skybox design * Entity I/O interface (extends the Convexity Entity functionality) See full changelog for other changes, updates and bug fixes.