I like the style! I've released one game so far with Unity, for iOS and Android. It's a top down space shooter where the goal is to collect as much space junk as possible to increase each teams worth (iOS vs Android): Minions' Plight! iOS Android
I've been playing with Unity for a while as well. And I've only shipped one title since then. Called Holy Moly Dragons, a tower defense for iOS. It's also featured on Unity Games list: http://unity3d.com/gallery/made-with-unity/game-list iTunes link: http://itunes.apple.com/us/app/holy-moly-dragons/id429604358?mt=8 More to…
I know I've spotted that several of us on these forums are using Unity on a pretty regular basis for side projects, work and other things. I just was wondering who all in total is using it currently to make games either at work or for fun as side projects. I myself have been using it since last year and am using it for…
I've been tooling around with Unity for a few years now, about a year ago I took the leap to actually code everything myself. Have about 5 unfinished projects. One, I did finish was released as an iOS app "bath time" (iPhone & iPad) http://itunes.apple.com/app/bath-time/id486196001?l=en&mt=8 It's also featured on the Unity…
Im using Unity a lot, for paid works aswell as own projects. I currently work on a 3d puzzle game called Space Shapes together with a programmer, we also entered the unity flash contest with it. I also do a lot of work for the crescent moon iOS unity games, recently released is Paper Monsters which i did a lot of work for.…