Well well its done whoo!:) Pics from Toolbag so it will look a bit different in game tho. The tris count ended up to 11813. The texture is 1k x 1k for the head and 2k x 2k for the body and 512 x 512 for chain around his neck.
Here we go, bake done :) A few things to touch up. There is a 2k map for the Rifle and a 512 for the shell. 11k tri's hopefully I will get to texturing pretty soon :) The different images show what parts that are moving and have no intersecting ao on them.
I haven't checked the whole thread so sorry if this has been mentioned elsewhere but is this zombie fella customizable/modular in any way? If not, why have the head, body and chain in different textures? And have textures as big as these? These specs really sound overkill, specially having a separate 512² (which can…