Wow gray you went above and beyond! Thanks so much for the help! I'm going to give that a shot tonight and see what i can come up with! Since he's a fairly small creature i've found that reducing the displacement to 2k does the job just fine, and keeping the normal map at 8k to ensure it captures the scales. Here's an…
also fyi if you are going to paint textures for this in 3d you need to use bodypaint, mudbox or mari. they are set up to paint on multiple maps at the same time and paint across seams on maps in multiple uv tile space. this is one of the painfull things about zb you can only paint on one map at a time atm. setting up your…
that's some nice tight detail. looks good, its a nice piece to test your displacement workflow on. actually with hires textures they don't do it like that, one big map. and you can have upwards of 400k of texture space on a film creature. that would be one big ass map what you want to do is take a shot at using multiple uv…