Thanks! Been experimenting with dark polymer and metal base textures. I think the polymer came out alright, but the metal is not where I want it. Should probably be a darker diffuse to better match the look of AR-15 metal.
Marmoset Toolbag, at 4717 tris (pistol only) using two material sets (pistol and carbine stock) both use 2048^2 diffuse, spec, gloss and normals, Will probably downsize all the maps though. Wood not final, but aside from that, anybody have suggestions as it is right now?
This is going to be a dump of wip images, and whatever I end up finishing. Constructive critiques would definitely be appreciated, but if not well whatever. Anyways as a main subject I mostly do guns, and other weapons. So if your interested in that might as well check back here. Follow my twitter to be notified whenever I…
Going around finishing up old stuff. I was on a roll until I tried my hand on doing textures. I really waste way too much time just adjusting the material base values between the diffuse/specular/gloss maps. Is it common practice to have a library of base materials setup? What I'm thinking is just using render to texture a…
What's cooler than guns? How about Transforming alien robots? For non-fans of IDW Transformers More Than Meets The Eye comics, the character is a new big bad called Tarn. If you were ever a fan of Transformers, I cannot recommend this comic book series enough - very good! This is based of an original model by…