Alrighty. Slight tweaks on the diffuse and spec maps. I'm tempted to call this helmet done, but I can't seem to get reflections to work correctly. I generated a cubemap and followed several tutorials to hook it up. My problem is that it's drowning out the diffuse and desaturating it. Is there a way to make the cubemap not…
Alrighty folks. It's the usual. Long time lurker occasionally chiming in :P So first thread I'm going to post my progress on the rocketeer helmet and jetpack. There is not a high concept here other than practice with subdivision, zbrush, and baking normals. Also I love the retro-scifi style because of shapes and curves…