Very interesting thread! I think there is a clear distinction to be made between "bad games" and "challenging games". Both types can be hard, but one is good and one is bad. Some examples : I love Super Meat Boy, Quake live, and MW3 multiplayer. These are considered "hard" games ; however, their mechanics are incredibly…
ya comment about nades reminds me of HL2 vs HL1, HL1 was heavily scripted and grunts almost always tossed your own nades back at you, and would use there own nades more effectively to get you out of cover. vs HL2, where i killed a bunch of combine with really obvious and easy to dodge nades tons of times, and they seem to…
Frankly, I don't have time to repeat the same location over and over again. I already barely have time running a dungeon in Skyrim...A DUNGEON! That's what, about 15 mins for a rush or a an hour or two for a sneak with nook and cranny search. Yet instead of intelligent design, we still get on harder mode, where enemies hit…
What im trying to say is that whats happening there objectively doesn't really look engaging and like you say, its a tedious. Making something hard to time because its difficult to gauge distance/range isn't a good example of a challenge, its like making it hard by blurring out important infomation, that to me is false.…
Happy to see this mentioned. This is one of the few games I have ever seen where the actual gameplay mechanics are so simple yet can be so easily injected with challenge. Hell, you can literally choose if you wish to play on super-hard or super-easy mode from the get go with completely satisfying gameplay in both, with the…
I think it's important to note with difficulty/fun discussion is that fun in overcoming difficult odds and winning is *one type* of fun, not *the one* type. Fun can also be about exploring your creativity (sandbox minecraft?) experiencing things in a new way (flower?) interacting socially (animal crossing?)- probably a…
True about multiplayer, that is a separate incentive for a lot of people to buy sequels, even if they often couldn't be bothered by the singleplayer. Demon souls is another seperate thing though, it caters entirely to the crowd that wants a hard experience, it's never going to be played by the masses, but the fact that it…
No I'm pretty sure games in general are a lot easier, even as someone who's got a lot of experience playing old ones, after playing lots of new games, then going back to old ones I feel like I've gotten rusty and end up dieing a lot. Best example I could think of is old Megaman games on the NES. Went back to play them and…
This made me laugh, it's like saying "i hate eating caviar, so every time i buy it i'm wasting money" I'm pretty much the opposite of Ged and Rooster. My times precious to me and i can't be bothered wasting it being pandered by some easy mode game. If i'm not having fun i'm wasting my time and a large part of that is the…