Really nice work, great texture work and a great high poly. Did you derive the detail normal overlays from the diffuse? How did you get the two to match up so nicely, especially with the edge scrapes and bare metal?
----UPDATEShere is something i have been doing in my spare time. I modeled one of autodestructs older concepts he did along time ago. I wanted the look of an abandoned turret that had a lot of use but no major damage. Now it has been sitting around in bad weather for a long time. I also rendered them in marmoset. High poly…