lulz! sup peeps and thanks for the good laughs! I've finally got some progress to show, sorry for being lazy and slow and just an all-around bum. :) I've developed new-found respect for anyone who does hi-poly hard-surface modeling. keeping those edges crisp and the planes even is TOUGH.
hi guys, I'm still pretty new around here, and so this is my very first wip thread here at polycount. I'm designing a set of Skyrim inspired armor that would fit into the Mass Effect universe. I'm not very experienced in dealing with hard surface stuff, so I figured this would be a good challenge for me. And I really love…