Eric is right i used the Composite Map in the Diffuse Channel not the Composite Material. Just pick a standard material and add a Composite Map in the Diffuse and you get what you see in my Screenshot.
I'll experiment with that now - This was exactly the look I was going for. Before your response I had settled with adding black to the background of the logo, loading it into the diffuse channel and adding Reflect/Refract to the Reflect Channel. It worked but doesn't yield as good a result as the method you just showed me…
I i understood you right you could do this for example: - Add a mix map to your Diffuse Slot - Add your carpaint material in one slot - Add your overlay(the text) to the other slot - Add your overlay to the mix amount slot and Under Bitmap Parameters change Mono channel output too Alpha - Done Edit: For more complex things…