@Slipsius, sorry for the double post. I came back looking for the 1st one the next day, and couldn't locate it (I'm new to polycount). Then I read the forum rules, and realized that I didn't label it correctly, so I assumed a moderator had deleted it. So I reposted it with the correct heading. Thanks for linking me back to…
Hello Polycount community! I'm currently trying to break into the 3d animation field. I'm applying mostly to game companies, but I'd be open to anything. Here's my demo reel and my website. Please give me any feed back, you don't have to be nice. Tell me what's bad and good, and what I should add that isn't there. Thanks!…
I'm no animator so I'll crit the website and presentation as a whole. In general I don't really like the way you present your name, the logo with "Nick Hester" just feels like bad taste. Keep it simple and without the extra fluff, especially when the extra fluff ain't that impressive. You should tailor your website to suit…
slipsius nailed it.. I can't say anything that he hasn't already said and said it better than I ever could. I totally agree with everything he said but would like to stress that the length of the reel is way way waaay too long. the only reason why I managed to see it through to the end was because I needed something to…
ummm, posting the same thing in two seperate threads is frowned on. In case you forgot, here is your other thread. But here is my crit from the other thread as well. Ask and you shall receive Over all, Id say your timing and your weight are the two biggest things you need to work on. But posing is also up there. The whole…