I can export a skeletal mesh for use in a project however when I import into UDK to see if it works, the whole mesh is smoothed with no sharp edges. I've tried applying the edgesplit modifier and that still didn't work. The whole model is just smoothed. Am I doing something wrong? Or is it a problem with the exporter? Are…
Ok, I found out that the creator of the exporter made an update with working smoothing. http://forums.epicgames.com/threads/747452-Blender-2.5-Add-on-Export-PSK-PSA/page6
I use fbx for everything, it's the preferred way for many reasons, but my experience with Blender only extends to making static meshes so I can't give much personal experience here.