Hi, I was wondering if someone knows if there is such thing as an MR arch & design AO global toggler for all the "AD" materials on the scene. This will be very usefull instead of manually setting every shader or desactivating each shader AO. I want to make some tests on whether it is more fast/precise to use this ao…
Yes thats what I will end up doing too I think. Thanks for sharing your thought. As for the script, just in case you want to take a look I found it while lurking around: http://dl.dropbox.com/u/4138955/drop3d/3DS/Ess_changeADMatProps_UTILITY.mcr Although I couldnt get it to work, it opens but id does not apply/remove ao,…
Hi, yes I agree that for bakes it won't be that fast, but I was talking more about rendering itself, for stills. I am doing a cg environment and wasn't sure if rendering an ao pass or a beauty with the ao baked in (A&D) to then composite them in nuke with the other channels. And I wanted to test accuracy/speed between…
personally I'd say bake it as a pass and comp it on after. you get more control that way. just make sure you don't just multiply it over the final image directly. mask your indirect diffuse with it and then ADD that