With 3dsmax its better to have a bunch of separate objects instead of one object that is a bunch of elements. The reason for that is "adaptive degradation". With it turned on it can degrade the visual appearance of individual objects when the viewport starts to chug, switching the material off, switching to wireframe mode…
sorry me, I mean that if for example there are 10 objects with 100 polygons each and 1 object with 2000 polygons, what will affect mostly on frame rate ? @[HP] - thanks for reply
the modifier stack obviously has an effect and so on but if we're talking simple mesh objects... a million tris in a single object will perform considerably better than a million tris spread across a thousand objects. I'm in two minds about adaptive degradation - it depends on the scene but i've sometimes found that the…
I've actually found that 3ds Max seems to have larger issues with 200 objects at X triangles total than 1 object at X+ triangles. Something else that is useful for scene management (particularly high poly bake and builds) is making sure that imported sculpts are editable mesh, not editable poly - for whatever reason…
Mark is correct in theory: But I find Ghostscape to be correct in practice: Which leads me to believe "it depends"... Depends on your system spec and version of the software IMO... On my machine 1000 objects at 100 polygons is way worse than 1 object at 100000 polygons... The only way to know for sure is to do the test…
Hi everybody, recently I was arguing with my colleague at work at a certain point, so the question is , what is more performance consuming for most 3d packages - total number of polygons in the scene or number of objects displayed at the same time? :) this might sound stupid but anyways I'd like to know the truth :D
Isn't it the same? Since objects are made out of polygons? Or you do you mean, what's more of a performance hog, polygons or draw calls? Quick answer is they both are. It's all a matter of balance, it's not a matter of 0 and 1. #Edit: I just realised you were asking regarding a 3d package, I thought you meant inside a 3d…