This should work just fine. The skin wrap doesn't care if you used Envelopes, Paint Weights, or manual assignments. As long as there's a Skin modifer, you can Skin Wrap it.
Doing the reverse is very similar. Just clone your model and collapse the stack. Detach your model as needed. For each new object (one at a time) apply a Skin Wrap modifier and pick the original skinned model. (Be sure to use Face Deformation and Weight All Vertices.) Then click Convert To Skin.
Just to be clear you have 2 skinned objects, and you need them to be one skinned object? This is pretty easy. * Go into Figure Mode or Skin Pose, and set the slider to Frame 0. * Select both objects. * Go to Edit | Clone * Pick Copy and click OK. * Select the new copies and convert to edit poly to collapse the modifier…
I know this is an old thread but it partains to exactly what I'm struggling with now. Let me start from the beginning in explainning me issue. I'm trying to port a model from The Witcher 2 into Skyrim. The witcher model had a different skin pose(?) from the one Skyrim models use but there was not skeleton, no rigging. So…