lets say ive got a simple keyframe animation on object A. now what I want to do is attach object B to it with a hinge, and have the new object (B) swing realistically, as the parent objects (A) animation plays. ive tried using reactors but i havnt worked with them before so im having trouble figuring out how to get the…
He mentioned Reactor, so he may not have MassFX Physics. Here is a quick hinge tutorial for Reactor: Completed Example File: http://dl.dropbox.com/u/2904948/Tutorials/ReactorHinge01.max Create the Hinge:* Parent object b to object a. * Change the pivot on object b so that rotating the Z axis gives the effect you want. *…
Is it for real time games or just a personal project in max? There are a few ways I can think of to do this in max. You could: 1) Link B to A and assign a spring controller to B. It will jiggle a bit when the parent moves and take a while to settle in after it stops. This really won't work for real time unless the engine…