I do not pretend to be a teacher, and i do not pretend to masterize every aspect of max. This is a forum, where people share freely so everyone can progress. You asked for something. You didn't give us enough informations to help you, though we asked 3 times. I told you why your script doesn't work. Yet there are propably…
Alright I found a solution. As I am not that immature I am sharing it. Select the object's vertices (Ctrl+A) Press connect. Run the script. :thumbdown:
There's nothing wrong with your code because it clearly runs and does what is asked of it. It's possible there's a problem with your approach and you've had suggestions on alternative means of achieving similar results but since we don't know what the intended purpose is nobody's going to be able to give you a best method.…
im a bit stumped as to why you'd bother doing this but im going to assume you have your reasons it works fine if you triangulate the mesh first so Noors is probably correct. the bad news is that if you run it on a mesh with about 1600 triangles it hangs in 2012 (posh i7 with 8gb) if you're planning on greebling or similar…