I wasn't really happy with the lack of lighting for this piece, so I took some time today and put together some portfolio images. 1324 triangles per character, 512x512 diffuse and specular maps, rendered in Marmoset.
Most recent update: A wild Squirtle appears! I built this model for fun and I thought that I might as well do a quick texture for it. I guess I'm just going to hand-paint the diffuse without normal maps. 1,312 tris per Squirtle. I plan on working in 1024x1024 and then scaling down to 512x512 Let me know if you can see…