Well, from the perspective of Splash Damage. The high poly detail is not sloped enough: Post your high poly source so we can see where your bake was derived from. Also, I'm not really sure what kind of smoothing groups you are using. There doesn't seem to be much (if any) Binormal correction in the Normal Map. The low-poly…
thankyou Hayden, Its abit tricky to adjust the mesh now that its combined. Having reading your comments and putting on some sanity googles - :thumbup: I should have posted here sooner - im working on this in par for splash damage and a submission at my university (of Hertfordshire, best 3D University at its altitude…
well for starters the normal map has either overlaying uvs or more likely a cage which has not contained all the geometry causing the green splotch. the texture is quite noisy it looks strangely almost as if you applied a couple of textures over a plain diffuse : o loose dat noise apply it where it shud be! imo i would…