Ah good to see you got it solved. Didnt even know about that discreet move so always learn something new :) Heres some code for object mode string $sel[] = `ls -hl`;for ($thisObj in $sel){ maintainActiveChangeSelectMode $thisObj; select -add $thisObj;} Gonna look into drag context's as that's probably how I would tackle…
1. Yeah shift is used to do the marking menu shortcut stuff, not sure if there is a way around this 2. Found this script http://hugobozzshih007.blogspot.com/2010/12/my-mel-tools-shell-modifier.html 3. Believe they fixed inset in 2012. But if you're using an older version, Robot Gilardi released an inset tool…
Make a hotkey. Don't have Maya handy just now but I'm pretty sure I just copied the command from the script editor and assigned it to a hotkey. Also, a quick way to access options for transform/scale/rotate is to press and hold the hotkey + left click. If you like to work with minimal interface all the marking menu stuff +…
Here's the script code for + and - hotkey as subdivision levels. Just remembered the + and - control the manipulator size so you would have to map it to different keys. Anywho heres the code for the + hotkey string $sel[] =`ls -sl`; for ($thisObj in $sel){ int $displaylevel[] = `displaySmoothness -query -polygonObject…
Hey man that works perfect (the toggle script) I also mapped the manipulators and things are going better already! about the softimage scaling, well if you can I wont deny it ll be awesome! ehh, I went to edit mesh (clicked on space bar, edit mesh=> extrude, but I can't find the option box... to reset settings, is it…
hey Maze, yeah the reason why the handles are long is cause you assigned +/- to the subdivison which used to be mapped to make the manipulator or scale/move/rotate handle smaller and bigger. So you would just have to remap that and it should fix that issue. (Manipulator category) Also regarding the level 2 subdivision, you…