I've been posting on WAYWO but decided it was time to start a thread. I'm working on an realistic natural environment to learn the in's and outs of UDK and create an exterior portfolio piece. So far I've created a mountainous landscape with open plains and a lake in the middle. I want to watch the 3Dmotive foliage…
Here's an update on my materials and textures and lighting. I created a water material based on Hourences tutorial. The material isn't perfect but it is better than what I had before. I added a reflection to it as well but it doesn't show in screenshots.
Thank you. I was trying the transfer attributes but the main problem was the geometry itself. I rebuilt the geometry and I've been following the 3dmotive tutorial but in maya as opposed to max. So that was causing me some frustration. In the meantime I decided to rebuild the canopy and lo and behold after the 4th or so…
Thanks guys, I'm glad you like it. Here's a small update. I've built a new fence and added some contrast back in as well. The grass is also greener in this one, I wasn't liking the yellow orange it had. RankF I don't know if it helps but I set my alpha materials to be masked and have an opacity mask clip value of .3 . It…
Ok so I'm back with that I think is some major progress before I go forward with creating the next part of this scene. I recreated the trees to get better shapes as well as to optimize them a bit better. I've been following the 3dmotive tutorial a fair bit to see what I could improve on. So I've completely reworked the…
Thanks guy's, these are awesome suggestions. The water is actually a bit of a problem for me. I tried following hourences water tutorial but it didn't work properly unless I deleted one section of it. So it works but i'm not sure if it could look better. There is also a huge streak of light going across it. I also think…