Your newest shots are really looking great. You shouldn't need to be adding emmissive values to your diffuse textures if lighting is set up properly though. Try going into World Properties and adjusting the Environment Colour and Environment Intensity first of all. As default this is black - nothing should ever be pure…
Hey man, awesome work! Would you mind posting the Texture sheet (Diffuse and the mask) of the Firs? I always had big problems with Mipmaps when I did them, but you dont seem to have them for some reason... :)
that texture looks great. in engine however it seems a bit over saturated. say desaturate it slightly (i tossed it in PS and 30% looks kinda nice), and then level it to get as much diffuse detail as possible out of it. what do the normals look like for that texture?
You must have read my mind last night. I already got rid of my emmissive textures. I was trying to get away from extra maps to make it more efficient. My main reason for having the emmisive there was to get rid of the darkest blacks but I thought better lighting would fix that. I changed the value of the diffuse boost to…
Warotic: I don't think trees should be that expensive really. For my portfolio it will be fine but for in game they should loose a few polys. Next gen though who knows and we're getting close. Jessica: Thank you! Onionhead_o: Thanks! SasoChicken: It was pretty dead before but I'm going to continue to make it as lively as…