thatanimator: It's a good idea to cache a ref to the animation component in the Awake () function. var anim : Animation;function Awake () { anim = this.animation;} Then when replace all your animation.something commands with anim.something - it works out to be far more efficient in the long run as it doesn't need to keep…
Cybroxide, that looks well cool. Yeah it was just messing around for a few hours. The wall stopping thing was a failed stopping animation, he is meant to slide a bit and i was going to reanimate it. As far as the ump being abrupt, thats 100% on purpose. Jumps in games need to be instant so you can afford a leadin…
Practicing in animation. So its first animation reel :) [ame=" https://www.youtube.com/watch?v=xRwNN00k7_0&feature=plcp"]Warjack 3d animation reel - YouTube[/ame]
This thread is friggan awesome. Some really inspirational work here. Been working on this thing recently... trying to do stuff with upgrades and swappable parts in mind that work with a similar animations. Modeling with animation in mind is such a different beast, I've grown a strong respect for assets that have…
Was primarily doing animations, but I had no real good models to animate, so I wanted to start modeling on my own and try and model high-quality models down the line at some point! :) Been working on a shotgun(Thanks to Milenia), my 5th model ever made, I've been trying to model for about 4 months now I think, reason why…
I dunno about you, but the hair just screams Hulk to me. Made some animations for idling guards in Key of Ethios: [ame=" https://www.youtube.com/watch?v=qAGN0Jq3D1k"]Key of Ethios - Guard Animations - YouTube[/ame]
Doing a lot of prop/FX, here is my latest swf animation Water + barges link to the animation http://megaswf.com/serve/2464360/ small file too, only about 150kb [land & bridge art are removed for the final asset, saves download]
The animations are looking good but I have a slight problem with the walk animation. I feel like he should be extending his legs. At the moment it looks like he is struggling to walk. His head is almost at the same height all the way through, i believe it should be going up and down more because of him moving forward.