I imported turbosmoothed model from 3ds Max, but because of support edges there are lots of pinching. When I try to sculpt, details in these pinched areas look like «slivers» or something like that. How do I fix that?
Did you turn off the isolines? Looks like max exported only tris not quads, oth erwise it might need an editpoly modifier on top. But for now my best bet would be isolines.
Why would turbosmooth do anything different? It subdivides as zbrush does, using the catmull clarke algorithm. However there are cases where turbosmooth is better then zbrushs version. When it comes to open borders (like a piece of cloth or something) as it keeps the other proportions. Also you can do material- or…