with your deafault light you can get a flat constant color like your wow example by material settings alone. Since you don't need specularity or reflection... change your material's "type" to lambert in the materials attributes. Crank the diffuse setting all the way up. And then Crank your material's Ambient Color all the…
Hello Everyone I have been trying to do a hand painted texture - WoW Style plants and trees. I have used Alpha maps before only with next gen and current assets, using high quality rendering and it always worked - So here is the issue In order to get a WoW style look in the Maya Viewport - I used the settings "USE NO…