it's the ngon causing your problem, maya doesn't know how it should be making the new edge(such as how many edges and verts should be in it) just select the edge ring and do a connect, if you need it to match the exact angle of the pre-existing edge, just do a edge slide, and slide it right into the orgianl edge, than pull…
I am doing a tutorial from 3D palace, Ultimax Apocalypse. Here is video and i am trying to bevel a edge. Did everything, re-model but. i can't find what's wrong with this. He first cut the faces, select the edge and use bevel, and he got copy from the edge.
An ngon if you looked it up on like google would tell you something like its a polygon with more than 4 edges, which is something you usually want to avoid. I made the shape with a cube then booleaned a cylinder through the corner, used cut face tool and when I bevelled the edge loop it worked fine. I'd try reseting your…