Duplicate section that needs wrap, add enough ring loops to match number of wraps, chamfer each ring loop (except at ends), scale rings where wrap overlaps, hard edge in between, add an edge in the middle of each section and scale down slighty (to simulate the wrap going over itself). Add some randomness and you're done.…
I often don't model a "proper" wrap and instead use a stack of rings - it looks the same from either side and allows me to mirror the wrap, which is 90% of the time covered with a hand anyways so it's unimportant. The easy way to do that is to take your base handle and use the connect tool to make two new edgeloops around…
I don't think that would get the effect I want. The issue I'm having is how to wrap the leather around the handle of the sword. The method I mean. Here is a pic of what I am trying to do The bottom one is what I am talking about.
Okay, I'm currently working on a fantasy sword and everything was going well until I got to the handle. I want to wrap the handle with leather or cloth but can't seem to get anything to work. I'm using 3ds Max 2010. I have tried just to model it out and it looked bad, tried to use a helix and then convert it to spline,…
Hmm thanks for the help so far guys. The model is the high poly for a sword I'm doing for Skyrim. In the game they have a model viewer that allows you to zoom in and rotate a model. So that is the reasoning for wanting the wrap to look pretty accurate. Ghostscape I think I get what you are saying but I'm still a little…