It's too highpoly for a lowpoly, and it's too rough for a highpoly. Work with proper loops and meshsmooths for a proper highpoly, not with smoothing groups.
I have to say I complete agree with Dan, To go around in a large loop of trying different mediums is going to get you nowhere, in the end what you will find is that you are bad to ok at all things and good at none, you will never find that you just pick up a medium and go o this is what Im good at Ill do this, it doesn't…