Not trying to be a dick, but do you have even a cursory knowledge of how these things work? My knowledge stops at right about 'cursory' and it's pretty obvious to me how doing it 'correctly' is probably about a million times as expensive as just rendering it four times as fast. Your 30 fps game with film camera quality…
Of course people are already working on ps4 stuff. Games take alot of time to make, so they need to start early if they want their title to be one of the titles on release. The thing with Sony is they don't seem to make things very accessible to people. Their dynamic themes, for instance, has their own friggin coding…
This is the problem with these consoles the more powerful they get the more insurmountable they become to develop for. I think they need to licence an engine like Unity or make their own in house. Then have that tailored for the console with standardised, things, like every game has to have physics, euphoria etc, the games…
throwing CPU/GPU power at stuff always is the fix at the begining of generations. then studios figure ways of streamlining their use (which normally entails aloft more work (code and art) this leads to that power being used for more important affects and thats when you'lll start to see some really cool shit... but then you…
I'm not so sure, I mean in the switch from PS2 to PS3 etc. Industry standard engines as big as UDK, Unity and Cryengine weren't as readily available. I think it will take a while for these packages to catch up with the next gen, but I don't think its a stretch to imagine being able to download Cryengine and develop a game…
Got my Game Developer Magazine in today... I suspect Jessie Harlan who writes the Aural Fixation column might have been snooping around pc. Either that or there are more folks more hip than myself using next next gen to discuss the things to come? The title of the column this month is... Whats Next for the Next NextGen?…