Hey guys, I made this visualizer that I thought someone might find useful. It's far from perfect, but it's a good start. I'll work a bit more on it soon I hope. Any suggestions/questions are welcome :) DOWNLOAD Here's an image showing what it does: EDIT: woops forgot to mention that I have some uv-tools for Maya to go with…
Hey, yeah the lightmap one might work too :) . I just like to be able to switch all objects at run-time to this shader and see which objects have too high of a texel density etc without worrying about messing with 2nd uv channel and being in-editor mode etc. About my work, thanks! I'm quitting my job soon, so I'm in the…
I'm wondering, if you copy the UVs into the second UV channel, and hit show lightmap resolution, wouldn't it just do a similar thing with the checker boxes? Your work does look kinda interesting though, could you post more screenshots?