you can do this, then under the masking tab >mask by intensity after you've masked it you can use the deformation>inflat or scale OR extract the mask as a separate subtool(subtool pallette>extract, watch your thickness and smoothness settings) good luck
So I've decided I like the boots, but I absolutely cannot find a way to do the leggings. At first I was thinking of unwrapping the legs and adding a texture map, but it seems useless because I cannot convert the texture into geo for a normals bake. I wish I could convert a black white texture into a mask in zbrush.…
I made a low poly of just the legs. I unwrapped the low-poly in SILO. In photoshop I created a diamond pattern (actually a couple to try out) I imported the low-poly legs into zbrush, subdived to 1 million and did a project all including the ploypaint. I imported the diamond pattern texture and applied it, and then as Dan…