yeah its not a head update but somes props I make for the same project a fireplace 844 tris 1024 diffuse and normal ,burned log 56 tris 256 diffuse and normal,render in unity (fire particules its not by my) and a big trunk 425 tris 1024 diffuse and normal
hello I start a little unity scene: it's a close up with a female zombie head with a lot of animation and morphing my mudbox sculpt and whats looking so far in unity ,no proper specular maps yet (just a grayscale of the diffuse) and the diffuse is only the occlusion (exept for the jaws) its based on a real make up…