Cheers for the comments guys. BeserK - You are right about the doors, I based my scales off the character meshes and didnt test it until relatively late in the process. They are about forehead height at the moment which annoyed me at first. It IS gonna be portfolio so I will not punish myself but it was quite a shock at…
I decided to make one thread that I would use to share my work from now on. Saves time and space. After the great hard drive failure of 2011 where I lost my Jurassic Park project I decided to cut my losses and start something totally new. Below is what I have of my new project, a UDK based environment based loosely on the…
Looks good so far. Can you post your reference so we can see what you are basing this on? By the way, where can I find out more about AO layers attached to the Alpha of the diffuse map and storing AO information in the vertex colours? I been using UDk a bit now, but still a bit lost on some methods. Do you have a link?