I have an idea for a script, it possibly and even likely it is already out there but I wouldn't know how to go about finding it so i will ask on here for some advice. My idea is for a script that will quick planar map all the polygons of a mesh one by one. I know the flatten mapping too does something similar to this but…
ehmm... no need to do a script for that. Just apply a UVW Mapping modifier and select "Face" instead of "Planar". Edit: Additionally, you can collapse that. Open the UVW Unwrap. Select all faces and "Relax".
Yeah as Norman said, you don't really need to write this. But to answer your question, if you did write this, then... no, it wouldn't be especially hard.
im confused, you want every polygon to be a separate UV island, so you can stitch them?, or your wanting it to act like the planner mapping in Silo, or the the auto unwrap in maya, where all flat surfaces come out as a island, and you can set a angle tolerance.
cheers. I thought there was probably already a tool that did this, im just very suspicious of automated processes lol and writing my own was a way to know the ins and outs of it enough that I would trust it a little more than the rest lol. Thanks.