so.. you mean the env guys do props? or an environment with models that can't excede 1k polys each? I might be dumb, but a bit of clarification might be nice for any env guys giving it a shot. :)
This still doesn't mean a thing to env artists. An environment is more than just a few props. It would help if we had an overall geometry and texture budget for the entire scene, then allow us to break it up as we see fit.