Ok thanks kodde! I had a feeling it was something to do with ambient lighting or within the shader itself. So i've set it up at .75 ambient color and .25 diffuse with 1 directional light, white and intensity 1.0 with Spec map applied and a few tweaks to the Diffuse, mainly toning down scratches so they're picked up in the…
Hello, Chibi Space Marine I made for a client Indie game. Modeled low poly in Modo, textured in PS. 2350 Tris 1024 Diffuse This was kind of my first full hand painted texture. No tablet, don't have one. I'm looking for critique in the ways of diffuse only textures and maybe some techniques and tricks. The client was happy…
Assuming you are using a default Maya material such as Lambert or Blinn you can use the "Ambient Color" as your slider for ambient light amount, in this case your "Self-Illuminaton slider". You should combine this with lowering your "Diffuse" attribute which is 0.8 per default. This attribute control to what amount your…