about time i posted some more actual work on here. spent most of today zbrushing up some flagstones to make clean and damaged floor textures - gonna add some more colour variation and make some mud and sand textures tomorrow and hopefully create a nice shader in UDK that allows you to paint between them all using vertex…
right, 4 textures blending using 3 colour channels. - everything is based off the height map and adapts according to what's painted. red controls the height of the flagstones, green the damage on the stone and blue the height of the sand. i might make a couple of colour variations for the mud and sand and plug that into…