About polygon count I have: 2554 faces, 5110 triangles for the body(jumper, trousers and shoes); 748 faces (1496 tris) for the hands; 3726 faces (7410 tris) for the face
lordsme: Are you he's pimp or anything? I think the modeling you have done so far looks good, although the face looks like an old woman in my opinion. Doesn't hurt to try out zbrush, you will eventually try it anyway so why not now.
Amicochips Hello! I would liked to see the trousers in some other view, and especially in wireframe and shaded mode. The shoes I seem to go well. But the hand, fingers and the palm seems to me that the modeling still sketchy. The face I think it's fine. Perhaps the nasal septum is a little strict however a little wide…
Hello Amicochips, the nose is certainly an element personalizing, but seemed to me too thin to be realistic. now seems more credible. to reduce the loop without changing the shape of the face, I'd say you found a good solution! Did you think to put the hair? the hand is good enough, but the topology is quite irregular.…
Thank u for the reply ladyisabel Here the trousers Uploaded with ImageShack.us Here the face with the ear that behaves in a more soft way Uploaded with ImageShack.us I think the shape of the nose gives him a bit of personality, I fear the mesh could appear 'too perfect' As I previously said to lordsme, I think also that…