Swiftloop lets you edit ANY pre-created loop. Hold Ctrl+Click while in Swift Loop to select a loop. Then hold Alt+Click while in Swift Loop to move that edge along a constraint or Ctrl+Shift+Click to remove the edge and all verts. No undoing necessary.
That's odd, I've never had that issue. I can undo individual loops without exiting Swift Loop. And you can also hold control+shift, then click on and edge to delete the loop.
The problem with swift loop is that when you screw an edge and you want to undo max will undo everything you have done with "last session" of using swift loop. Good idea is to create support loops on new Edit Poly modifier but it takes some self control to keep it clean on every piece of geo you have in the scene ;p.…
Maybe thats because I turn off swift loop and then undo... Ohhh and those ctrl + alt stuff and ctrl + shift... had no idea about those and I'm using swift loop all the time...thx ;]
iv grown quite fond of some of the loop tools in Voidworld and Modo, which allow me to quickly lay them out just like swift loop in Max, or i can drop one perfectly in the middle, it is also very good for dropping 2 loops at once and adjusting the pinch with out needing to use any caddies, which makes for quick support…
Swift Loop all the way. And I've noticed a lot of people don't know that while you have Swift Loop activated, you can hold in control+alt and it will let you drag the last created edge loop with edge constraints on. It makes adding edge loops and adjusting them incredibly simple. Also, instead of adding a new turbosmooth…