the 0-1 range for UVs is the same in max as it is in UDK. from the looks of it, your UVs are placed properly in max. mind tossing the .obj on here so we can have a look?
(Im doign an awful job at not double posting in this thread...sorry about that) I completely fixed it today. I thought I had it figured last night but hadnt and then today on an off chance I stumbled across this thread from a while back. http://www.polycount.com/forum/showthread.php?t=75615 For some reason it was the…
The red Uvs do not mean your Uvs are broken. The red means your uv channel is outside the 0-1 uv space. This is only a problem for the light map channel. Also the uv display mode in udk won't display Uvs that go out of the zero to one space properly. It does not mean they are broken. It means the display in the uv viewer…
the meshes in question where simple so I fixed the issue using the generate unique uv's tool. What confuses me about this is that channel 0 uv's work fine but dont 'look' fine in the UV view. I get a warning telling me the uv's are outside the uv space or something for th elightmap but they certainly arent as I altered and…