When making static meshes in Max to be imported into UDK, is there any draw backs or benefits to creating a mesh out of multiple elements, aside from polycount. Do people generally try and keep there meshes solid? I know animated meshes should be one element. But meshes that aren't going to be deformed, are there pros and…
First off, I wouldn't say that animated meshes should be one element. This is more true for character meshes, but even that isn't a general rule. For animated environment props and weapons, having a multi-element mesh is a very good idea. Floating geometry involving mechanical animation is optimal (especially from an…