Hi guys, I am working on a character set which will in the end create 5 different characters with just 2 texture sets. The idea is to create a modular character set with interchangeable equipment, and secondary armour. I've just about finished the base shared mesh, and going to create the gear that goes over top next. So…
Here is a small update. I'm working on all the small modular elements, I've so far just about finished the armour stuff, all that remains is a couple of pockets that go on the vest/belt, and some head gear.
MUdbox gives you weird results at more than regular screen sizes because of the AO screen filter (apparently it takes a sample for each screen space so and they show up as noticeable tiles. try use the cavity Ao and another Cavity AO set to be more like regular AO. and dont use the regualr AO at all. its workaround i use…
Thanks for the help pinkbox. I was actually referring to both the mesh intersecting when it should not be, and the AO issues. I'll try out the cavity AO only thing next time, but any ideas on why the mesh intersects? This was made in both max and mudbox. I dont like using mudbox alone as I find it to be very difficult to…