probably quite straightforward to do. you can script it, as long as the delta between the lods verts is not too crazy you will do ok with a closest vert lookup and copy the value over. have you tried projection modifier and project vertex alpha from the good lod to the other one? (it's the last rollout in projection…
Hey guys, I'm currently making LOD's for a fairly complex building that relies heavily on vertex color and alpha (AO and texture blending). I've done quite a lot of work, only to realise that my vertex alpha channel had been almost completely erased. I'm on Max2010, with all patches installed and yet, this bug still…